A downloadable asset pack

Buy Now$1.99 USD or more

7 clean pixel fonts for retro styled games.

Contains:

  • Retro1.ttf
  • Retro2.ttf
  • Retro3.ttf
  • Retro4.ttf
  • Retro5.ttf
  • Retro6.ttf
  • Retro7.ttf

All of these fonts are TrueType Fonts and the font outlines in the preview images are just for visualization.

Purchase

Buy Now$1.99 USD or more

In order to download this asset pack you must purchase it at or above the minimum price of $1.99 USD. You will get access to the following files:

Pixel_Font_Pack.zip 22 kB

Comments

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Really nice fonts! I bought these a while back and they fit really nice with the game I am making. I'll try to remember to post a link here when it is finished.

Thank you! I'd love to check it out when it's finished!

https://nathcra.itch.io/turtle-sword. Here you go! (I gave a link on the page to here because I love your fonts)

Hey, I played through your game and it was pretty fun! Thanks for using my font!

Thanks a lot. It's amazing font :)

Thank you very much. I appreciate it!

Hey Zekronz, this is a nice font however I find the images a bit misleading. I bought the font because I thought that it would have that outline and bit of shadow so I wouldn't have to write shader code for text to handle that, however I just got the regular versions of the text.

I don't know if .ttf is able to support colours like that, though I think you should make it clear that it doesn't have the outline + shadows in the description.

Here's what I got:

Hello, I am sorry that it might have felt a bit misleading and it's definitely my fault. I was certain I had specified that the outlines were just for visualization for the preview images, but I was mistaken.

I have updated the page now to make it more clear.

Thanks a lot for taking my feedback onboard!

Do you know how to write shader for shadow+outline? Maybe i will want to make it but i don't know how can i do.

I could look into writing one in Unity, haven't messed around with text shaders before.

Another idea could be splitting the font into 2 sprites- the outline+shadow and the centre, and then where the font is used, you'd overlay them both.