there is no player_init () script;
ZNet - Easy to use, entity-based networking framework for GameMaker: Studio!
A downloadable project
Networking in Game Maker: Studio can be hard and time-consuming, especially for beginners. ZNet is a lightweight, cross-platform, networking framework for making multiplayer games a lot easier to create!
The main focus when developing ZNet was to make an easy to use entity system. With this system you can easily create NPCs, enemies, etc... without writing a lot of extra code.
Here's an example of how you would go about creating a simple enemy:
znet_entity_create("enemy_type", "enemy_id", "x", 0, "y", 0, "hp", 100)
You simply specify the entity type and the entity id, followed by a set of defined keys.
Handling packets are also a lot easier as you don't have to worry about buffers, sockets, and all that stuff. ZNet does it for you!
With ZNet you can easily get the state of a client/server, making error handling a lot simpler!
ZNet works on every platform, except for HTML5.
ZNet also handles a lot of things such as:
- Checking if the client is still connected to the server.
- Better way of checking if the server if full.
- Version checking.
- Using both a client and a server in the same room.
- Getting the ping of a client.
- And more!
In order to download this project you must purchase it at or above the minimum price of $1.99 USD. You will get access to the following files: