Hi! Setting up a Discord server is a good idea and it's something I've been thinking of doing for a while, but I've just been pretty busy recently with other projects and haven't found the time to do it. Hopefully sometime soon though!
Hi! I would assume it works with rented servers, although I can't say for sure as I haven't tried it before and I don't have any experience with them. As for handling ~1000 players, I don't think I would recommend it. ZNet is more directed towards beginners and for smaller projects. It wasn't intended to deal with large player counts.
Hi! Just had a couple of questions! First off, does the server need to be it's own separate project? Or will it be in the same project as the client/gameplay? My next question is, will this work with Game Maker Studio 2? And Finally, will I have to run it through a dedicated server?
Yes, this works with GMS 2. The server can both be in a separate project or in the same project as the client, it's completely optional. And yes you would have to use a dedicated server if you want people to connect remotely.
Just bought this 2 days ago, dev has been very quick to respond to email and the framework works as intended. Got the demos w/ online connection working easily and the examples have lots of comments in the code, wasn't much trouble figuring out how it all works just from studying them a little. First time I've managed to get a GML project online so I'm very satisfied with my purchase.
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Maybe you could set up a Discord server, for support? And also promoting your other projects!
Hi! Setting up a Discord server is a good idea and it's something I've been thinking of doing for a while, but I've just been pretty busy recently with other projects and haven't found the time to do it. Hopefully sometime soon though!
hey will this work with rented server? and will server handle like 1000 players in diffrent lobbies?
Hi! I would assume it works with rented servers, although I can't say for sure as I haven't tried it before and I don't have any experience with them. As for handling ~1000 players, I don't think I would recommend it. ZNet is more directed towards beginners and for smaller projects. It wasn't intended to deal with large player counts.
Very good extension. Work very well, the creator answer fast. Congratulation for this amazing extension!
Hi, did you take a look at the example project to see how it is done there? The code there should be explained pretty well.
Hi! Just had a couple of questions! First off, does the server need to be it's own separate project? Or will it be in the same project as the client/gameplay? My next question is, will this work with Game Maker Studio 2? And Finally, will I have to run it through a dedicated server?
Hi!
Yes, this works with GMS 2. The server can both be in a separate project or in the same project as the client, it's completely optional. And yes you would have to use a dedicated server if you want people to connect remotely.
Hi, I just want to ask, does this multiplayer system work on ios and android?
Hi, I haven't tested it on mobile before, but I'm pretty sure it should work fine.
Okay thanks for response! :)
Just bought this 2 days ago, dev has been very quick to respond to email and the framework works as intended. Got the demos w/ online connection working easily and the examples have lots of comments in the code, wasn't much trouble figuring out how it all works just from studying them a little. First time I've managed to get a GML project online so I'm very satisfied with my purchase.